These features were either changed or deleted in the series.
-In the trailer, the damage modeling was more detailed. Parts of the cars (such as bumpers) would dangle and eventually fly of off the vehicle.
-The workshop heads up display was different. The garage was brighter in the beta.
-The cover art was going to be different. The logo (unchanged) was to be placed on the front bumper of a modified Vauxhall Corsa.
-The game was supposed to be released in September of 2004 by Acclaim. The final game was then released in May 2005 by THQ because Acclaim went bankrupt.
-The heads-up display had different fonts. The gauge was more realistic looking. There was also an ABS and wheelspin light, indicating that you could drive with or without anti-lock brakes. The NOS had resembled a bottle with white liquid instead of a bar under the tachometer gauge in the final game.
-The driving engine was very bad compared to the final game. You had to brake harder and car control wasn't very functional.
-There was a "checkpoint" banner in sections of the tracks.
-Some tracks had different scenery such as billboards, buildings, and trees.
-The start/finish sign had a different font and color.
-The track map was beside the position instead of being in the bottom left corner.
-The car selection screen didn't tell the specs of the vehicle
-The car classes in the custom race mode had different names.
-The leaders for the crews had different names.
-A crew "Black Sunrise" was cut from the game.
-There were originally going to be 48 cars as the final game has 52 cars. some cars were not put in the game at the time the beta was released.
-The AC Cobra 427 was cut.
-The game was originally called "Juice" in a slightly different font and an exhaust pipe sticking out of the "e".
-In the early alpha, the physics were lighter, as cars could flip easier. The graphics and textures were lower in quality.